Source: It might be noted that the 11 million Pokmon GO gamers is a clearly low figure, determined against a few of the 2018 MAU figures we see listed below. It is uncertain whether these stats refer to a particular OS (there is difference in a number of the figures reported, we might do well to note that they are not official figures). On the other hand, it is definitely possible that other markets have come to be more prominent in regards to user numbers the game's domestic one.
Do individuals still play Pokmon GO? Yes, however perhaps not so much in the United States as somewhere else, it appears. What about the time in-between the early peak and the new smaller sized peak the relatively quieter year of 2017? Apptopia Pokmon GO stats revealed 60 million monthly active users in June 2017, 20% of which (so 12 million) were active daily.
We saw 500 million Pokmon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. At a Pokmon Company interview in May 2018, it was revealed that Pokmon GO downloads totalled 800 million. And finally, a Pokmon Company Singapore press factsheet shows that since the end of March 2019, Pokmon GO downloads crossed the 1 billion threshold. In 2019, Pokmon GO was downloaded an overall of 55 million times. ralts pokemon go.
69% of these downloads were on Android (omitting third-party downloads i.e. China), and 31% on iOS.However slow and steady the download rate may seem, Pokmon GO is still extremely much dominating the AR category in this respect. Those asking, "Is Pokmon GO dead?" may succeed to look at this category.
Since December 2018, the Pokmon GO market share stands at 84%, if we use downloads as our procedure. This was not the case throughout the year we can see a substantial spike for Jurassic World Alive in May and June, which together with other titles pushed Pokmon GO's market share to around the 50% mark (ex raid pokemon go).
As we're looking at market share here, it's uncertain what the implications are for the overall size of the marketplace; whether these titles are eating into each other's market share, or simply significantly increasing the overall number of downloads of AR/location-based games (hail pokemon). It would likewise be fascinating to see the result on the total games market.
Source: Regardless of the number of downloads, we are seeing development in the MAU. Niantic can take credit for this, having actually not rested on its laurels or accepted defeat by any methods. It has been rolling out numerous upgrades in time. These consist of weather-based gameplay, missions, and social features (consisting of a much-coveted versus mode), along with just adding more Pokmon to capture.
While we may not be viewing as lots of Pokmon GO downloads, and for that reason brand-new gamers, the longevity of these longer-term players is serving to reinforce MAU numbers. There has actually been nothing before or because says Recode, like the Pokmon GO statistics we saw in those first few weeks. The weekly peak downloads of 90.5 million is more than double Nintendo's Super Mario Run and not too away being six times the level of Facebook around this time.
We may keep in mind the peak of near 45 million daily active users worldwide, reached around 2 weeks after launch (beware pokemon). Following this, we see a sharp tail off, followed by a steadier decline. If we use that early peak as our yardstick, we may call this a terminal decline (as we understand, though, it is not rather basic). Those taking a longer-term view may be slightly more reasonable in their expectations: there does tend to be a degree of churn with free-to-play video games, as noted in a piece in the BBC.
In spite of that, the loss of 10 million players in the space of a month is, no doubt, an unpleasant thing to experience. Not just for Niantic; Nintendo's share cost fell by 3% as a consequence, in spite of it not really being a Nintendo product something which at one point Nintendo was required to remind financiers.
Source: It just worsened from there on in. The trend currently obvious in August held, and Pokmon GO usage continued to tail off. In the United States peak day-to-day gamer levels had reached 28.5 million in mid-July. By the end of December this had crashed down to 5 million. Again, in the interests of viewpoint, 5 million everyday gamers still makes it one of the world's most significant in its category (see above).