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Source: It may be kept in mind that the 11 million Pokmon GO players is a noticeably low figure, measured against a few of the 2018 MAU figures we see listed below. It is uncertain whether these statistics refer to a specific OS (there is variation in many of the figures reported, we might succeed to keep in mind that they are not main figures). On the other hand, it is definitely possible that other markets have actually become more prominent in regards to user numbers the game's domestic one.

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Do individuals still play Pokmon GO? Yes, however possibly not so much in the United States as somewhere else, it appears. What about the time in-between the early peak and the brand-new smaller peak the relatively quieter year of 2017? Apptopia Pokmon GO statistics revealed 60 million regular monthly active users in June 2017, 20% of which (so 12 million) were active daily.

We saw 500 million Pokmon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. At a Pokmon Company interview in May 2018, it was revealed that Pokmon GO downloads amounted to 800 million. And lastly, a Pokmon Company Singapore press factsheet shows that since completion of March 2019, Pokmon GO downloads crossed the 1 billion limit. In 2019, Pokmon GO was downloaded a total of 55 million times. pokemon roselia.

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69% of these downloads were on Android (excluding third-party downloads i.e. China), and 31% on iOS.However slow and constant the download rate might seem, Pokmon GO is still really much controling the AR classification in this regard. Those asking, "Is Pokmon GO dead?" may succeed to take a look at this category.

Since December 2018, the Pokmon GO market share stands at 84%, if we use downloads as our step. This was not the case throughout the year we can see a substantial spike for Jurassic World Alive in May and June, which alongside other titles pressed Pokmon GO's market share to around the 50% mark (adidas pokemon).

As we're looking at market share here, it's uncertain what the ramifications are for the overall size of the marketplace; whether these titles are eating into each other's market share, or just considerably increasing the overall number of downloads of AR/location-based games (torterra pokemon go). It would also be fascinating to see the result on the general video games market.

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Source: Notwithstanding the number of downloads, we are seeing development in the MAU. Niantic can take credit for this, having actually not rested on its laurels or accepted defeat by any methods. It has actually been rolling out numerous upgrades with time. These include weather-based gameplay, missions, and social functions (consisting of a much-coveted versus mode), along with merely adding more Pokmon to capture.

While we may not be seeing as numerous Pokmon GO downloads, and therefore new gamers, the durability of these longer-term gamers is serving to reinforce MAU numbers. There has been nothing before or given that says Recode, like the Pokmon GO statistics we saw in those first few weeks. The weekly peak downloads of 90.5 million is more than double Nintendo's Super Mario Run and not too away being 6 times the level of Facebook around this time.

We might keep in mind the peak of close to 45 million day-to-day active users worldwide, reached around two weeks after launch (freeze dry pokemon). Following this, we see a sharp tail off, followed by a steadier decline. If we utilize that early peak as our yardstick, we may call this a terminal decline (as we understand, however, it is not rather simple). Those taking a longer-term view may be somewhat more realistic in their expectations: there does tend to be a degree of churn with free-to-play video games, as noted in a piece in the BBC.

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Regardless of that, the loss of 10 million gamers in the area of a month is, no doubt, a painful thing to experience. Not simply for Niantic; Nintendo's share rate fell by 3% as a consequence, regardless of it not actually being a Nintendo item something which at one point Nintendo was required to advise investors.

Source: It just became worse from there on in. The pattern already evident in August held, and Pokmon GO usage continued to tail off. In the United States peak daily gamer levels had actually reached 28.5 million in mid-July. By the end of December this had crashed down to 5 million. Once again, in the interests of perspective, 5 million daily gamers still makes it one of the world's greatest in its category (see above).

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