Do individuals still play Pokmon GO? Yes, however maybe not so much in the United States as in other places, it seems. What about the time in-between the early peak and the new smaller sized peak the seemingly quieter year of 2017? Apptopia Pokmon GO statistics revealed 60 million regular monthly active users in June 2017, 20% of which (so 12 million) were active daily.
We saw 500 million Pokmon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. At a Pokmon Company interview in May 2018, it was announced that Pokmon GO downloads amounted to 800 million. And finally, a Pokmon Company Singapore press factsheet shows that as of completion of March 2019, Pokmon GO downloads crossed the 1 billion threshold. In 2019, Pokmon GO was downloaded an overall of 55 million times. whismur pokemon go.
69% of these downloads were on Android (leaving out third-party downloads i.e. China), and 31% on iOS.However slow and consistent the download rate might seem, Pokmon GO is still quite dominating the AR classification in this regard. Those asking, "Is Pokmon GO dead?" might do well to take a look at this classification.
Since December 2018, the Pokmon GO market share stands at 84%, if we use downloads as our procedure. This was not the case throughout the year we can see a substantial spike for Jurassic World Alive in May and June, which together with other titles pushed Pokmon GO's market share to around the 50% mark (pokemon creepypasta).
As we're taking a look at market share here, it's unclear what the ramifications are for the overall size of the marketplace; whether these titles are eating into each other's market share, or simply significantly increasing the total variety of downloads of AR/location-based games (infiltrator pokemon). It would likewise be interesting to see the result on the total video games market.
Source: Regardless of the variety of downloads, we are seeing growth in the MAU. Niantic can take credit for this, having actually not rested on its laurels or accepted defeat by any means. It has actually been presenting numerous upgrades gradually. These include weather-based gameplay, missions, and social functions (including a much-coveted versus mode), along with merely including more Pokmon to catch.
While we may not be viewing as lots of Pokmon GO downloads, and therefore brand-new players, the durability of these longer-term players is serving to reinforce MAU numbers. There has been nothing before or given that says Recode, like the Pokmon GO statistics we saw in those very first couple of weeks. The weekly peak downloads of 90.5 million is more than double Nintendo's Super Mario Run and not too away being six times the level of Facebook around this time.
We may note the peak of close to 45 million daily active users worldwide, reached around 2 weeks after launch (shedinja pokemon go). Following this, we see a sharp tail off, followed by a steadier decrease. If we utilize that early peak as our yardstick, we might call this a terminal decline (as we understand, though, it is not rather basic). Those taking a longer-term view may be slightly more practical in their expectations: there does tend to be a degree of churn with free-to-play video games, as kept in mind in a piece in the BBC.
Despite that, the loss of 10 million gamers in the space of a month is, no doubt, an unpleasant thing to experience. Not simply for Niantic; Nintendo's share rate fell by 3% as an effect, in spite of it not in fact being a Nintendo product something which at one point Nintendo was forced to remind financiers.
Source: It only became worse from there on in. The pattern currently obvious in August held, and Pokmon GO usage continued to tail off. In the United States peak day-to-day gamer levels had actually reached 28.5 million in mid-July. By the end of December this had crashed down to 5 million. Once again, in the interests of point of view, 5 million day-to-day players still makes it among the world's greatest in its classification (see above).