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Source: It may be noted that the 11 million Pokmon GO players is a clearly low figure, measured against some of the 2018 MAU figures we see below. It is unclear whether these statistics relate to a specific OS (there is variance in a number of the figures reported, we may do well to keep in mind that they are not official figures). On the other hand, it is definitely possible that other markets have become more popular in terms of user numbers the game's domestic one.

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Do people still play Pokmon GO? Yes, however perhaps not a lot in the US as elsewhere, it appears. What about the time in-between the early peak and the new smaller peak the seemingly quieter year of 2017? Apptopia Pokmon GO statistics revealed 60 million regular monthly active users in June 2017, 20% of which (so 12 million) were active daily.

We saw 500 million Pokmon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. At a Pokmon Company interview in May 2018, it was announced that Pokmon GO downloads amounted to 800 million. And lastly, a Pokmon Business Singapore press factsheet indicates that as of the end of March 2019, Pokmon GO downloads crossed the 1 billion threshold. In 2019, Pokmon GO was downloaded a total of 55 million times. tirtouga pokemon.

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69% of these downloads were on Android (omitting third-party downloads i.e. China), and 31% on iOS.However sluggish and stable the download rate may seem, Pokmon GO is still really much dominating the AR classification in this respect. Those asking, "Is Pokmon GO dead?" might succeed to take a look at this classification.

Since December 2018, the Pokmon GO market share stands at 84%, if we utilize downloads as our measure. This was not the case throughout the year we can see a huge spike for Jurassic World Alive in May and June, which alongside other titles pushed Pokmon GO's market share to around the 50% mark (infiltrator pokemon).

As we're looking at market share here, it's unclear what the implications are for the overall size of the marketplace; whether these titles are eating into each other's market share, or simply greatly increasing the total number of downloads of AR/location-based games (regigigas pokemon). It would also be fascinating to see the result on the overall video games market.

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Source: Notwithstanding the variety of downloads, we are seeing development in the MAU. Niantic can take credit for this, having not rested on its laurels or accepted defeat by any ways. It has actually been presenting various upgrades with time. These include weather-based gameplay, missions, and social features (consisting of a much-coveted versus mode), in addition to just adding more Pokmon to capture.

While we may not be seeing as lots of Pokmon GO downloads, and for that reason new gamers, the longevity of these longer-term gamers is serving to strengthen MAU numbers. There has actually been absolutely nothing prior to or given that says Recode, like the Pokmon GO statistics we saw in those very first couple of weeks. The weekly peak downloads of 90.5 million is more than double Nintendo's Super Mario Run and not too far off being 6 times the level of Facebook around this time.

We might note the peak of near to 45 million everyday active users worldwide, reached around two weeks after launch (null pokemon). Following this, we see a sharp tail off, followed by a steadier decrease. If we utilize that early peak as our yardstick, we may call this a terminal decrease (as we understand, though, it is not quite simple). Those taking a longer-term view may be a little more reasonable in their expectations: there does tend to be a degree of churn with free-to-play games, as noted in a piece in the BBC.

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Regardless of that, the loss of 10 million players in the space of a month is, no doubt, an unpleasant thing to experience. Not simply for Niantic; Nintendo's share price fell by 3% as an effect, despite it not actually being a Nintendo product something which at one point Nintendo was required to remind investors.

Source: It just became worse from there on in. The trend currently obvious in August held, and Pokmon GO use continued to tail off. In the US peak day-to-day player levels had actually reached 28.5 million in mid-July. By the end of December this had crashed down to 5 million. Again, in the interests of perspective, 5 million daily gamers still makes it one of the world's greatest in its classification (see above).



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