Source: It might be noted that the 11 million Pokmon GO gamers is a clearly low figure, determined against some of the 2018 MAU figures we see below. It is uncertain whether these statistics refer to a particular OS (there is variance in many of the figures reported, we may do well to keep in mind that they are not official figures). On the other hand, it is definitely possible that other markets have actually happened more popular in regards to user numbers the video game's domestic one.
Do individuals still play Pokmon GO? Yes, but perhaps not so much in the United States as elsewhere, it appears. What about the time in-between the early peak and the new smaller peak the relatively quieter year of 2017? Apptopia Pokmon GO stats showed 60 million month-to-month active users in June 2017, 20% of which (so 12 million) were active daily.
We saw 500 million Pokmon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. At a Pokmon Company press conference in May 2018, it was revealed that Pokmon GO downloads amounted to 800 million. And lastly, a Pokmon Company Singapore press factsheet indicates that as of the end of March 2019, Pokmon GO downloads crossed the 1 billion limit. In 2019, Pokmon GO was downloaded an overall of 55 million times. klang pokemon.
69% of these downloads were on Android (leaving out third-party downloads i.e. China), and 31% on iOS.However sluggish and stable the download rate may seem, Pokmon GO is still quite dominating the AR category in this respect. Those asking, "Is Pokmon GO dead?" may succeed to look at this category.
As of December 2018, the Pokmon GO market share stands at 84%, if we use downloads as our procedure. This was not the case throughout the year we can see a big spike for Jurassic World Alive in May and June, which along with other titles pushed Pokmon GO's market share to around the 50% mark (swan pokemon).
As we're taking a look at market share here, it's unclear what the implications are for the total size of the marketplace; whether these titles are consuming into each other's market share, or simply considerably increasing the total number of downloads of AR/location-based video games (largest pokemon). It would also be intriguing to see the impact on the total games market.
Source: Notwithstanding the number of downloads, we are seeing growth in the MAU. Niantic can take credit for this, having actually not rested on its laurels or accepted defeat by any means. It has been presenting various upgrades gradually. These include weather-based gameplay, missions, and social functions (including a much-coveted versus mode), along with just adding more Pokmon to capture.
While we may not be seeing as numerous Pokmon GO downloads, and therefore new players, the durability of these longer-term players is serving to reinforce MAU numbers. There has been absolutely nothing before or given that says Recode, like the Pokmon GO stats we saw in those first couple of weeks. The weekly peak downloads of 90.5 million is more than double Nintendo's Super Mario Run and not too far off being 6 times the level of Facebook around this time.
We may note the peak of close to 45 million daily active users worldwide, reached around two weeks after launch (pokemon 291). Following this, we see a sharp tail off, followed by a steadier decline. If we use that early peak as our yardstick, we might call this a terminal decline (as we understand, however, it is not quite simple). Those taking a longer-term view might be somewhat more sensible in their expectations: there does tend to be a degree of churn with free-to-play video games, as noted in a piece in the BBC.
In spite of that, the loss of 10 million players in the area of a month is, no doubt, an agonizing thing to experience. Not just for Niantic; Nintendo's share rate fell by 3% as a consequence, in spite of it not really being a Nintendo product something which at one point Nintendo was required to advise investors.
Source: It just got even worse from there on in. The trend currently evident in August held, and Pokmon GO usage continued to tail off. In the US peak everyday player levels had actually reached 28.5 million in mid-July. By the end of December this had crashed down to 5 million. Again, in the interests of perspective, 5 million daily gamers still makes it one of the world's greatest in its category (see above).