The Pokemon Trading Card Video game is still alive and kicking, even after practically 20 years in the collectible card game scene. For Pokemon fans and non-fans alike, here is a basic guide on how to play Pokemon TCG. (Pokemon TCG) Pokemon has its roots deeply ingrained in video games and anime, and it has been around enough time to develop itself as a popular culture icon.
For fans of the series, the Pokemon TCG is a terrific method to place on their trainer hats and fight it out with buddies. Even people who are just familiar with Pokemon, and maybe those who understand barely anything about the franchise, might likewise delight in the strategic gameplay of Pokemon TCG.
In Pokemon TCG, gamers handle the roles of Pokemon fitness instructors, with their 60-card decks made up of Pokemon cards, Trainer cards and Energy cards (more on this later). Players can cope an optimum of six Pokemons at a time, with the player developing and switching out the Pokemon and using them to exploit elemental weaknesses, just like in the computer game.
The very first method is to take all of the opponent's Reward cards, the second way is when the opponent's deck has gone out and she or he can't draw any more cards, and the third method is when the challenger has no more Pokemon in play. There are three card key ins Pokemon TCG, as formerly discussed.
The Pokemon cards are the most important cards for a player, with players constructing their decks with Pokemon that they believe would have terrific synergy with each other. Approximately four copies of a Pokemon card with the same name can be used in a deck. Trainer cards offer assistance for the player through a variety of impacts which will either benefit the gamer or harm the opponent.
The parts of Pokemon cards and Fitness instructor cards are as follows: (Picture: Pokemon) Energy cards are the ones that fuel the actions of the player's Pokemon. Players can connect one Energy card per turn to their Pokemon, and selecting which Energy card to connect to which Pokemon is one of the most important decisions to be made in the game.
There are also Basic Energy cards and Unique Energy cards, which have extra results on top of connecting Energy to the Pokemon. The name of a Pokemon card identifies how many of these cards you can play in a deck. Even if 2 cards have entirely different abilities but have the same name, they will count as two copies for that Pokemon card (charcoal pokemon).
Damage on a Pokemon is represented as physical counters placed on the card, with each counter standing for 10 points of damage. The sign suggested for the Pokemon card's type identifies any bonuses that specific kinds of Pokemon get along with damage adjustments triggered by weak points and resistance - pokemon tropius. There is no limitation on the number of kinds of Pokemon can be utilized in a deck, but since Pokemon cards can just use their capabilities if the gamer draws and attaches the proper Energy card, it is best to limit decks to include 2 or 3 types of Pokemon.
Basic Pokemon can be put into play straight from the hand. Phase 1 Pokemon need to be played on top of the corresponding Standard Pokemon, and Phase 2 Pokemon should be played on top of the matching Stage 1 Pokemon. Development can just be done as soon as every turn, and can't be used on a Pokemon that was just taken into play for that turn.
Capabilities offer an impact as mentioned in the Pokemon card, while attacks perform actions once the appropriate Energy cards are attached to the Pokemon card. The Energy Cost of attacks are listed on the left, with colorless energy expenses able to be fulfilled by Energy cards of any type and with colored energy costs only satisfied by Energy cards of that particular type.
Located near the bottom left, the weak point and resistance of Pokemon cards can considerably turn the tides of battle. Pokemon cards getting attacks from other Pokemon cards of the type listed in weaknesses will get more damage as specified, while those getting attacks from other cards of the type listed in resistance will receive less damage as defined (pokemon epsilon).
The Energy cards will be disposed of from the pulling back Pokemon. There are 4 types of Fitness instructor cards specifically Items, Tools, Arenas and Fans. Items are the most standard kind of Fitness instructor cards, with players able to play as many of these cards on their turn as they want. Tools are a sort of Item card that can be connected to Pokemon cards to provide particular impacts, with Pokemon just able to have one Tool attached.