From Bulbapedia, the community-driven Pokmon encyclopedia. The name presently in usage is a fan designator; see below to learn more. Generation I Title screen of Pokmon Blue Version Launching EN September 28, 1998 JA February 27, 1996 Pokmon 151 Main video games Red, Green, Blue, and Yellow (Japan)Red, Blue, and Yellow (International) Area presented Battle arena video games Stadium (Japanese), Arena (International) End EN October 15, 2000 (748 days) JA November 21, 1999 (1363 days) The first generation (Japanese: very first generation) of Pokmon video games, understood amongst older fans as the color generation or the chromatic generation due to the names of the versions released, is the initial set of 4 Pokmon video games released.
The inspiration for a lot of the key mechanics introduced in this generation came from Tajiri's childhood interest in bug collecting, with the trading system between two Video game Boys being considered when he thought of a caterpillar crawling across the Game Link Cable Television in between two systems. This generation was localized into English, with initial attempts to keep the Pocket Monsters name for worldwide use blocked due to the Beast in My Pocket franchise leading to the release as "Pokmon".
The simultaneous release of the games and anime caused an almost-overnight rise in appeal, cementing the Pokmon franchise securely as a Nintendo pillar together with Super Mario and The Legend of Zelda (yamask pokemon go). 2 fight arena games were released in this generation: the mostly-incomplete Pokmon Stadium (Japanese), which went unreleased outside of Japan and just permitted usage of 42 Pokmon, and the enhanced Pokmon Stadium, which included numerous unique fight modes and a Health Club Leader Castle where gamers could take their fully-trained groups for matches versus the Kanto Gym Leaders, Elite Four, and Champ.
Pokmon Yellow got a remake twenty years after its initial release in the type of Pokmon: Let's Go, Pikachu! and Let's Go, Eevee!. The storyline of the Kanto region is synchronous with the Hoenn story of Generation III, as exposed by details in both the Hoenn-based video games as well as the later remakes of Generation I.
Generation I presented the essential Pokmon gameplay components which have actually stayed to this day, along with a system of video game releases now considered by fans to be the "standard formula". While much of the functions enjoyed in the more current generations are later additions to the series, the following have their origins in Generation I: The player has a celebration of up to six Pokmon with them, which can be used in battle versus challenger Pokmon Trainers or wild Pokmon.
151 types of Pokmon, with many associated to each other by way of evolution. A complex fight system, including: 5 statsHP, Attack, Defense, Speed, and Specialwhich each Pokmon has. Different Pokmon have various statistics, even among the exact same types. 15 various types, which each Pokmon types has fundamental to itself. thundurus pokemon.
The Pokmon League obstacle, including Kanto's 8 Pokmon Gyms, scattered across the region with each focusing on a different type, and the Elite Four and Pokmon Champion, waiting for oppositions at Indigo Plateau. A connected trade and fight system in between 2 Video game Young boy systems, enabling players to exchange Pokmon they caught for a Pokmon owned by another person or to fight against each other to check their skills.
Generation I presented the very first region to the Pokmon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the region of Japan it is based upon. The name has actually considering that passed into English, initially being used in Super Smash Bros., and consequently being kept in mind in all video games since.
The beginners of the Kanto area started the recurring three-type trio of Turf, Fire, and Water, with the player's option being between Bulbasaur, Charmander, and Squirtle. Much as in later generations as well, the competing will select whichever of the three has the type that is very reliable against that of the player.
Bulbasaur is understood by numerous to be the easiest to begin with, as its Grass-type deteriorates the first 2 Fitness centers and resists the attacks of the 3rd. Squirtle is referred to as the second most convenient, as Water types also compromise the very first Fitness center; nevertheless, it can show tough mid-game if the gamer has not captured a Pokmon that can withstand the later Fitness centers - hariyama pokemon go.
In Pokmon Yellow, instead of the regular trio discovered in Red, Green, and Blue, players can only begin with the Electric-type Pikachu, which similarly has difficulty with the first Gym. The competitor will take Oak's Eevee and progress it into among its 3 stone- based advancements depending upon the results of the gamer's battles versus him.