Do individuals still play Pokmon GO? Yes, but perhaps not a lot in the US as somewhere else, it appears. What about the time in-between the early peak and the brand-new smaller sized peak the apparently quieter year of 2017? Apptopia Pokmon GO stats showed 60 million month-to-month active users in June 2017, 20% of which (so 12 million) were active daily.
We saw 500 million Pokmon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. At a Pokmon Company interview in May 2018, it was revealed that Pokmon GO downloads amounted to 800 million. And lastly, a Pokmon Company Singapore press factsheet suggests that since the end of March 2019, Pokmon GO downloads crossed the 1 billion limit. In 2019, Pokmon GO was downloaded a total of 55 million times. pokemon go lures.
69% of these downloads were on Android (excluding third-party downloads i.e. China), and 31% on iOS.However sluggish and constant the download rate may appear, Pokmon GO is still quite controling the AR category in this regard. Those asking, "Is Pokmon GO dead?" may succeed to take a look at this category.
As of December 2018, the Pokmon GO market share stands at 84%, if we use downloads as our measure. This was not the case throughout the year we can see a substantial spike for Jurassic World Alive in May and June, which together with other titles pressed Pokmon GO's market share to around the 50% mark (natu pokemon).
As we're looking at market share here, it's unclear what the ramifications are for the total size of the marketplace; whether these titles are eating into each other's market share, or simply considerably increasing the overall variety of downloads of AR/location-based games (wurmple pokemon go). It would also be interesting to see the result on the total video games market.
Source: Notwithstanding the variety of downloads, we are seeing development in the MAU. Niantic can take credit for this, having not rested on its laurels or accepted defeat by any methods. It has been presenting different upgrades in time. These consist of weather-based gameplay, missions, and social features (including a much-coveted versus mode), as well as simply adding more Pokmon to catch.
While we may not be seeing as many Pokmon GO downloads, and therefore brand-new players, the durability of these longer-term players is serving to strengthen MAU numbers. There has actually been nothing before or considering that states Recode, like the Pokmon GO statistics we saw in those very first couple of weeks. The weekly peak downloads of 90.5 million is more than double Nintendo's Super Mario Run and not too far off being 6 times the level of Facebook around this time.
We might note the peak of near to 45 million everyday active users worldwide, reached around 2 weeks after launch (leek pokemon). Following this, we see a sharp tail off, followed by a steadier decline. If we use that early peak as our yardstick, we might call this a terminal decrease (as we understand, though, it is not rather simple). Those taking a longer-term view may be slightly more reasonable in their expectations: there does tend to be a degree of churn with free-to-play games, as noted in a piece in the BBC.
Regardless of that, the loss of 10 million players in the area of a month is, no doubt, a painful thing to experience. Not simply for Niantic; Nintendo's share price fell by 3% as a repercussion, in spite of it not in fact being a Nintendo item something which at one point Nintendo was required to advise financiers.
Source: It just became worse from there on in. The pattern already apparent in August held, and Pokmon GO use continued to tail off. In the United States peak day-to-day player levels had reached 28.5 million in mid-July. By the end of December this had actually crashed down to 5 million. Once again, in the interests of point of view, 5 million everyday players still makes it one of the world's most significant in its category (see above).