Source: It may be kept in mind that the 11 million Pokmon GO players is a definitely low figure, measured against some of the 2018 MAU figures we see listed below. It is uncertain whether these stats relate to a particular OS (there is variation in much of the figures reported, we may succeed to note that they are not official figures). On the other hand, it is definitely possible that other markets have actually come to be more popular in regards to user numbers the video game's domestic one.
Do individuals still play Pokmon GO? Yes, but perhaps not a lot in the US as somewhere else, it appears. What about the time in-between the early peak and the new smaller peak the relatively quieter year of 2017? Apptopia Pokmon GO stats showed 60 million month-to-month active users in June 2017, 20% of which (so 12 million) were active daily.
We saw 500 million Pokmon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. At a Pokmon Business press conference in May 2018, it was announced that Pokmon GO downloads amounted to 800 million. And lastly, a Pokmon Business Singapore press factsheet shows that as of the end of March 2019, Pokmon GO downloads crossed the 1 billion limit. In 2019, Pokmon GO was downloaded a total of 55 million times. carnivine pokemon go.
69% of these downloads were on Android (omitting third-party downloads i.e. China), and 31% on iOS.However slow and consistent the download rate might appear, Pokmon GO is still really much controling the AR category in this respect. Those asking, "Is Pokmon GO dead?" may do well to take a look at this category.
As of December 2018, the Pokmon GO market share stands at 84%, if we use downloads as our step. This was not the case throughout the year we can see a huge spike for Jurassic World Alive in May and June, which along with other titles pushed Pokmon GO's market share to around the 50% mark (slime pokemon).
As we're looking at market share here, it's uncertain what the implications are for the total size of the market; whether these titles are consuming into each other's market share, or just considerably increasing the total number of downloads of AR/location-based video games (taunt pokemon). It would also be fascinating to see the impact on the general video games market.
Source: Notwithstanding the variety of downloads, we are seeing development in the MAU. Niantic can take credit for this, having actually not rested on its laurels or accepted defeat by any methods. It has been presenting numerous upgrades with time. These consist of weather-based gameplay, missions, and social features (consisting of a much-coveted versus mode), in addition to just adding more Pokmon to catch.
While we may not be seeing as lots of Pokmon GO downloads, and for that reason brand-new players, the longevity of these longer-term gamers is serving to boost MAU numbers. There has been absolutely nothing before or considering that states Recode, like the Pokmon GO statistics we saw in those very first few weeks. The weekly peak downloads of 90.5 million is more than double Nintendo's Super Mario Run and not too far off being six times the level of Facebook around this time.
We may note the peak of close to 45 million everyday active users worldwide, reached around two weeks after launch (roserade pokemon go). Following this, we see a sharp tail off, followed by a steadier decline. If we use that early peak as our yardstick, we may call this a terminal decrease (as we understand, however, it is not quite easy). Those taking a longer-term view may be somewhat more sensible in their expectations: there does tend to be a degree of churn with free-to-play games, as noted in a piece in the BBC.
Regardless of that, the loss of 10 million gamers in the space of a month is, no doubt, an agonizing thing to experience. Not just for Niantic; Nintendo's share cost fell by 3% as a repercussion, regardless of it not really being a Nintendo product something which at one point Nintendo was forced to remind investors.
Source: It just became worse from there on in. The pattern currently evident in August held, and Pokmon GO use continued to tail off. In the US peak day-to-day gamer levels had reached 28.5 million in mid-July. By the end of December this had actually crashed down to 5 million. Again, in the interests of point of view, 5 million daily gamers still makes it one of the world's most significant in its classification (see above).