Do individuals still play Pokmon GO? Yes, but possibly not a lot in the US as somewhere else, it appears. What about the time in-between the early peak and the brand-new smaller sized peak the apparently quieter year of 2017? Apptopia Pokmon GO statistics showed 60 million monthly active users in June 2017, 20% of which (so 12 million) were active daily.
We saw 500 million Pokmon GO downloads as early as September 2016, 650 million in Febraury 2017, and 750 million in July 2017. At a Pokmon Company press conference in May 2018, it was revealed that Pokmon GO downloads amounted to 800 million. And lastly, a Pokmon Company Singapore press factsheet suggests that since completion of March 2019, Pokmon GO downloads crossed the 1 billion threshold. In 2019, Pokmon GO was downloaded a total of 55 million times. latias pokemon go.
69% of these downloads were on Android (leaving out third-party downloads i.e. China), and 31% on iOS.However sluggish and stable the download rate might seem, Pokmon GO is still quite controling the AR category in this respect. Those asking, "Is Pokmon GO dead?" may do well to take a look at this classification.
As of December 2018, the Pokmon GO market share stands at 84%, if we utilize downloads as our measure. This was not the case throughout the year we can see a huge spike for Jurassic World Alive in May and June, which together with other titles pushed Pokmon GO's market share to around the 50% mark (friendship pokemon).
As we're taking a look at market share here, it's uncertain what the implications are for the total size of the market; whether these titles are consuming into each other's market share, or simply greatly increasing the overall variety of downloads of AR/location-based games (pokemon soulsilver walkthrough). It would also be intriguing to see the effect on the total games market.
Source: Regardless of the number of downloads, we are seeing development in the MAU. Niantic can take credit for this, having not rested on its laurels or accepted defeat by any ways. It has been presenting different upgrades in time. These consist of weather-based gameplay, objectives, and social functions (including a much-coveted versus mode), as well as merely adding more Pokmon to capture.
While we may not be seeing as lots of Pokmon GO downloads, and therefore brand-new gamers, the durability of these longer-term gamers is serving to reinforce MAU numbers. There has actually been absolutely nothing prior to or since says Recode, like the Pokmon GO statistics we saw in those first couple of weeks. The weekly peak downloads of 90.5 million is more than double Nintendo's Super Mario Run and not too far off being six times the level of Facebook around this time.
We might note the peak of close to 45 million day-to-day active users worldwide, reached around two weeks after launch (pokemon go frappuccino). Following this, we see a sharp tail off, followed by a steadier decline. If we utilize that early peak as our yardstick, we may call this a terminal decline (as we understand, however, it is not rather basic). Those taking a longer-term view might be a little more sensible in their expectations: there does tend to be a degree of churn with free-to-play video games, as noted in a piece in the BBC.
In spite of that, the loss of 10 million players in the area of a month is, no doubt, an agonizing thing to experience. Not simply for Niantic; Nintendo's share price fell by 3% as an effect, regardless of it not actually being a Nintendo item something which at one point Nintendo was required to remind investors.
Source: It just worsened from there on in. The trend currently evident in August held, and Pokmon GO usage continued to tail off. In the US peak everyday gamer levels had reached 28.5 million in mid-July. By the end of December this had crashed down to 5 million. Again, in the interests of viewpoint, 5 million day-to-day players still makes it among the world's most significant in its category (see above).