From Bulbapedia, the community-driven Pokmon encyclopedia. The name presently in use is a fan designator; see listed below to find out more. Generation I Title screen of Pokmon Blue Variation Debut EN September 28, 1998 JA February 27, 1996 Pokmon 151 Main video games Red, Green, Blue, and Yellow (Japan)Red, Blue, and Yellow (International) Region presented Fight arena games Arena (Japanese), Arena (International) End EN October 15, 2000 (748 days) JA November 21, 1999 (1363 days) The first generation (Japanese: first generation) of Pokmon games, known among older fans as the color generation or the chromatic generation due to the names of the versions released, is the preliminary set of 4 Pokmon video games launched.
The inspiration for much of the essential mechanics introduced in this generation came from Tajiri's youth interest in bug collecting, with the trading system in between 2 Game Boys being thought of when he envisioned a caterpillar crawling throughout the Video Game Link Cable between two systems. This generation was localized into English, with preliminary attempts to keep the Pocket Monsters name for worldwide use obstructed due to the Monster in My Pocket franchise causing the release as "Pokmon".
The synchronised release of the games and anime led to an almost-overnight rise in popularity, cementing the Pokmon franchise strongly as a Nintendo pillar together with Super Mario and The Legend of Zelda (worst pokemon designs). Two battle arena video games were released in this generation: the mostly-incomplete Pokmon Arena (Japanese), which went unreleased outside of Japan and just permitted usage of 42 Pokmon, and the improved Pokmon Stadium, which featured a number of unique fight modes and a Gym Leader Castle where gamers could take their fully-trained teams for matches against the Kanto Gym Leaders, Elite 4, and Champ.
Pokmon Yellow got a remake twenty years after its original release in the form of Pokmon: Let's Go, Pikachu! and Let's Go, Eevee!. The story of the Kanto area is simultaneous with the Hoenn story of Generation III, as exposed by information in both the Hoenn-based video games along with the later remakes of Generation I.
Generation I introduced the essential Pokmon gameplay elements which have stayed to this day, in addition to a system of video game releases now thought about by fans to be the "basic formula". While a lot of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I: The player has a party of up to 6 Pokmon with them, which can be utilized in battle against opponent Pokmon Trainers or wild Pokmon.
151 types of Pokmon, with numerous associated to each other by method of evolution. A complex fight system, consisting of: 5 statsHP, Attack, Defense, Speed, and Specialwhich each Pokmon has. Various Pokmon have different stats, even amongst the same species. 15 different types, which each Pokmon species has fundamental to itself. pokemon tynamo.
The Pokmon League obstacle, consisting of Kanto's eight Pokmon Gyms, scattered across the region with each specializing in a various type, and the Elite 4 and Pokmon Champ, waiting for challengers at Indigo Plateau. A connected trade and battle system in between 2 Game Young boy systems, permitting players to exchange Pokmon they captured for a Pokmon owned by another individual or to battle against each other to test their abilities.
Generation I introduced the first area to the Pokmon series, which, though unnamed in the initial English games, is named in Japanese as Kanto, after the area of Japan it is based on. The name has actually because passed into English, initially being utilized in Super Smash Bros., and subsequently being kept in mind in all games since.
The beginners of the Kanto region started the recurring three-type trio of Yard, Fire, and Water, with the gamer's option being between Bulbasaur, Charmander, and Squirtle. Much as in later generations also, the competing will select whichever of the 3 has the type that is super reliable against that of the gamer.
Bulbasaur is known by numerous to be the easiest to begin with, as its Grass-type weakens the very first 2 Gyms and resists the attacks of the third. Squirtle is referred to as the 2nd easiest, as Water types also weaken the first Health club; nevertheless, it can prove difficult mid-game if the player has not captured a Pokmon that can withstand the later Fitness centers - pokemon uniqlo.
In Pokmon Yellow, rather of the normal trio discovered in Red, Green, and Blue, players can just begin with the Electric-type Pikachu, which also has difficulty with the first Health club. The competitor will take Oak's Eevee and progress it into one of its three stone- based developments depending upon the results of the player's fights against him.